For the uninitiated, Dragon Ball Z: Kakarot has a level cap of 250. Before the DLC, getting to this point took time and dedication, but wasn’t difficult by any means. The player had to simply fight the level 100 Bonyu training in the training room over and over until their characters eventually maxed out. Now things are much easier, as Whis’ trainings available in the DLC provide way more experience and even grant items that give additional experience (Sacred Waters). But with so much of the first DLC simply being a new method to level up, there’s little more the second DLC can bring to the table.

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DBZ: Kakarot DLC 1 Sets a Precedent For DLC 2

Regardless of what one thought about the first boss battle episode, it gives insight on what the second one will be like. Now that Whis has replaced Bonyu as Dragon Ball Z: Kakarot’s best grind, Bandai Namco will need to find new ways to entertain players. The first DLC essentially was split into two halves: training with Whis and battling Beerus. Though the latter portion was certainly more engaging, the former took up most of the run time. For players that hadn’t reached the max level yet, fighting Whis multiple times was required to even come close to Beerus. It was also very important to unlock Super Saiyan God.

For those that had already hit the level cap from training with Bonyu, however, the DLC was laughably short. All players needed to do was one shot Whis a couple times until the Super Saiyan God form was unlocked and then try and take down Beerus. Now that everyone who owns the dlc can easily obtain max level, the second DLC will need to either change its formula or raise the level cap, as it risks being even shorter than the first DLC. Fans have already almost waited another three months DBZ: Kakarot DLC 2, so it ought to correct some issues.

DBZ: Kakarot DLC 2 Confusion

Unfortunately, Bandai Namco and CyberConnect2 don’t seem apt to change ways any time soon. Just like the first DLC, the second DLC is shrouded in mystery. Building off the first DLC’s format, fans can predict what the next one will look like, but there is still a lot of uncertainty. For example, it seems that Dragon Ball Z: Kakarot may skip Golden Frieza entirely, instead going straight to Hit for DLC 2.

Whether or not this is a good idea is beside the point, as it matters not who players are fighting if that is all the DLC adds to the game. At this point fans’ expectations have been tempered - no one is expecting full blown story recreations akin to the base game - but something has got to change for this second DLC. Perhaps the worst case scenario is that nothing changes, and the DLC launches with essentially one new training with Whis that grants Super Saiyan Blue and then a boss fight with Golden Frieza or Hit, taking a mere two or so hours to get through.

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Dragon Ball Z: Kakarot Level Cap Problems

By nature of being an RPG, people are going to want to hit the level cap. But by that same nature, players will want it to keep increasing so they have new heights to strive for. Especially in a game based on a franchise like DBZ, where breaking limits is the primary theme, it seems odd to stifle player ambition with an arbitrary level cap of 250. While a cap increase seems inevitable to many, there’s some issues with the base systems that may make it difficult for Dragon Ball Z: Kakarot to raise the level cap.

Dragon Ball Z: Kakarot works off a concept of characters having base stats. Goku and Krillin both have the potential to be level 250, but their actual effectiveness in combat will be drastically different at that benchmark. This is shown by the game’s BP system, which shows the power level ranking in DBZ: Kakarot. Because of this, Bandai Namco doesn’t necessarily need to raise the level cap to make enemies more difficult, it simply needs to raise enemy base stats. On the other hand, without a level cap increase, players have nothing to strive towards.

DBZ: Kakarot DLC 2 Could Be Very Short

It may end up being that there is no level cap increase and that the second DLC ends up being very short, but that may be by design. Bandai Namco has already promised players a third DLC which it has branded as a new story arc rather than a boss battle episode, and this story arc should have a lot more content. In a way, the DLC available to players now is simply preparing them for DLC 2, and DLC 2 may play the same role for DLC 3.

Unfortunately, this puts a lot of pressure on Bandai Namco and CyberConnect2 to really go all in with DLC 3. The new story arc is rumored to be the Future Trunks Saga, but if it performs poorly, then it is unlikely that many will bother coming back for any future content updates. Brand loyalty is high to Dragon Ball Z: Kakarot, and people want the game to be amazing, but fans will only be willing to put up with so much before they move on to bigger and better things.

Dragon Ball Z: Kakarot is available now for PC, PS4, and Xbox One.

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